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m (FuzzyBot moved page Translations:Libs/Main elements/109/en to Translations:Libs/Main graphical elements/109/en without leaving a redirect: Part of translatable page "Libs/Main elements".)
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{{CntHdr|Using — development}}
 
{{CntHdr|Using — development}}
This widget can be used by the developer to create dynamic interaction frames in operations that require acception by the user. To use it you should add this item to the panels' logical container of the project's tree. For interaction this widget is opened by the frame-initiator the result of it is dynamic linkage of the dialogue with the "event" and "mess" attributes of the frame-initiator. The question message is taken from the "mess" attribute, and the "dlg_Apply" signal is transmitted to the "event" at acception.
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This frame can be used by the developer to create dynamic interaction frames in operations that require acception by the user. To use it you should add this item to the panels' logical container of the project's tree. For interaction this widget is opened by the frame-initiator the result of it is dynamic linkage of the dialogue with the "event" and "mess" attributes of the frame-initiator. The question message is taken from the "mess" attribute, and the "dlg_Apply" signal is transmitted to the "event" at acception.

Revision as of 00:07, 25 August 2019

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Message definition (Libs/Main graphical elements)
{{CntHdr|Using — development}}
The dialogue does not require any special configuration by the user, it should only be located in the panels folder of the project tree of [[#RootPgSo|the concept of the signal objects of the root page "RootPgSo"]], which will allow it to be dynamically invoked and opened as an external dialogue window.
Translation{{CntHdr|Using — development}}
This frame can be used by the developer to create dynamic interaction frames in operations that require acception by the user. To use it you should add this item to the panels' logical container of the project's tree. For interaction this widget is opened by the frame-initiator the result of it is dynamic linkage of the dialogue with the "event" and "mess" attributes of the frame-initiator. The question message is taken from the "mess" attribute, and the "dlg_Apply" signal is transmitted to the "event" at acception.

Using — development
This frame can be used by the developer to create dynamic interaction frames in operations that require acception by the user. To use it you should add this item to the panels' logical container of the project's tree. For interaction this widget is opened by the frame-initiator the result of it is dynamic linkage of the dialogue with the "event" and "mess" attributes of the frame-initiator. The question message is taken from the "mess" attribute, and the "dlg_Apply" signal is transmitted to the "event" at acception.